Make a sound, and the landscape wakes. Be still, and it settles into a painting.
Your browser will ask to use the microphone. The piece listens to the room to tell stillness from sound: nothing is recorded or leaves your device.
The dials the scene moves on its own. Each row below is overwritten every frame while its drift is running — turn the drift off to set one by hand. The knobs those dials write through live with their subject, on the Terrain, Water, Clouds and Colour tabs.
Both drift on their own while drifting weather is on. Turn it off to set them by hand — that is the way to see what a full grey day actually looks like.
The two condition scalars themselves — overcast and haze — and the drift that moves them live on the Driven tab. This tab is where you author what each condition REACHES.
Cloud AMOUNT follows overcast directly. Everything else it changes — the light, the colours, the water — is held back until there is cloud in the sky to justify it, between these two points.
What the scene looks like at overcast 0 / haze 0 — the other end of every row below. Seeded from the Colour, Water and Clouds tabs when the weather is switched on, and restored exactly when it is switched off.
Solo mutes everything else so a single layer can be judged on its own. The buttons fire one sound immediately, whatever the landscape is currently doing.
start the audio to see the signal flow
no events yet
Rebuilds the picture as neo-impressionist brush marks. Off by default — it replaces the whole image, so leave it off to tune the landscape itself.
Over the last ~2 seconds. Typical is the middle frame; slowest 5% is what a stutter feels like.
Switches each part off and on a few times and measures how much faster frames get without it. Takes 15–30 s; parts flicker while it runs. Parts overlap on the GPU, so the costs need not add up to the frame time.